// TOWN DIALOGUE SCRIPT
//    Town 22: Slime Pit

begintalkscript;

variables;

short i,j,k,r1,choice;

begintalknode;
	tag = 1;
	text1 = "Bloop!";
	text2 = "Bloop! Bloop!";
	action = SPEECH_BUBBLE;
	code =
		cs();
		as(get_ran(1,1,2));
	break;
